![motion pulse sound desitn tools motion pulse sound desitn tools](https://www.videocopilot.net/assets/public/images/v6/products/motionpulse/video_thumbnail.jpg)
The Hand Over technique is an example of this. In entertainment applications this can reduce the costs of keyframe-based animation.
![motion pulse sound desitn tools motion pulse sound desitn tools](https://aeshares.com/wp-content/uploads/2020/05/590_preview_00000-300x200.jpg)
This animation data is mapped to a 3D model so that the model performs the same actions as the actor. Whereas early techniques used images from multiple cameras to calculate 3D positions, often the purpose of motion capture is to record only the movements of the actor, not their visual appearance. In motion capture sessions, movements of one or more actors are sampled many times per second. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robotics. Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. Two repetitions of a walking sequence recorded using a motion-capture system